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-
- *****
- * The 8 player characters contained in these writings are copyright
- * 1992 by Thomas Miller. Any resemblance to persons or characters
- * either real or fictional is utterly coincidental. Copying and/or
- * distribution of these stories is permissible only under the one
- * condition that no part of them will be used or sold for profit.
- * In that case, I hope you enjoy them.
- *****
-
- ------------------------------------------------------------------
- THE PARTY (temporarily split up; this is the "sea" group):
-
- Belphanior, 6th/6th/7th level high elf fighter/mage/thief (CN)
- Ged, 7th/7th level grey elf priest/mage of Boccob (NG)
- Mongo Thunderhead, 8th level dwarf fighter (CG)
- Rillen, 8th level human fighter (N)
- ------------------------------------------------------------------
- Date: 1/7/571 C.Y. (Common Year)
- Time: evening
- Place: a lost city buried beneath part of the Suss Forest
- ------------------------------------------------------------------
-
-
-
- LX. Greyhawk
-
-
-
- The party is in a huge room, facing an ancient stone juggernaut
- which just ran over Mongo...
-
- Rillen: That thing is on a roll!
- Juggernaut: (changes course, headed for Rillen, now the nearest
- intruder in the area)
- Rillen: Yie! (turns and dashes for a wall)
- Juggernaut: (pursues, picking up speed once again)
-
- Belphanior: (pointing his wand at the construct, which is about
- a hundred feet distant) I'll blast it!
- Ged: No! You might hit Rillen! (begins spellcasting)
- Belphanior: Damn.
- Rillen: (backed against a wall by the thing) Uh-oh.
- Juggernaut: (bears down on the warrior)
-
- There was a tremendous CRACK! as the juggernaut slammed into the
- wall of the room. Against all odds, Rillen leaped out of harm's
- way, running "up" the wall and then executing a reverse flip to
- land on top of his attacker as it hit the wall. About five feet
- of wall was now crushed into powder, and the juggernaut backed up
- slowly, ripping stones loose as it pulled free, Rillen dancing atop
- it like some insane puppet.
-
- Rillen: (whacking the thing with his staff, chips away small bits
- of stone) Take that! And that!
- Juggernaut: (lurches forward and backward, trying to dislodge the
- annoying human)
- Rillen: You will not be rid of me that easily. (hits it again)
- Ged: This should help. (fires four magic missiles across the
- vast room)
- Juggernaut: (ignores the missiles, as they plow small furrows in
- its armored shell)
- Ged: Hmph. Well, that was my last mage spell. I hope you have
- better luck.
- Belphanior: (sticks his wand through his belt and walks slowly
- toward the battle, preparing a spell) Me too.
- Ged: (wondering if he can reach Mongo's location to view the
- remains) Hmm.
-
- Rillen: (hits the juggernaut again) Think of this as a pat on
- the back.
- Juggernaut: (heads for the nearby wall)
- Rillen: Eh? (looks up) Aaa!
- Juggernaut: (slams into the wall, hard)
- Rillen: (hits the wall and bounces off to one side)
- Juggernaut: (tears out of the wall, leaving another sizable hole)
- Belphanior: (running now) You!
- Juggernaut: (ignoring the onrushing elf)
- Belphanior: Don't ignore _me_, you fucker! (casts a Grease spell
- on the ground in front of the thing, which is moving toward the
- prone Rillen now, gaining momentum)
- Juggernaut: (hits the slippery area and skids sideways)
- Rillen: Ugh. (sits up) Aaa!
- Ged: (heads toward the last known location of Mongo, griping
- something about not having enough spells)
-
- Juggernaut: (still sliding a bit, now facing a random direction)
- Rillen: Slick.
- Belphanior: (wand in hand again) Hah! Watch this. Hey, you!
- (points the wand at the juggernaut and fires a lightning bolt
- right at it)
- Juggernaut: <CRACK> (hit by the energy, slides away into a distant
- wall)
- Rillen: (standing up) What do we do now?
- Belphanior: (looking around) Run! Run for the archway! (they do)
- Ged: (finds Mongo, who has been trampled right down into the soft,
- muddy clay floor of this chamber) Holy Boccob! (grabs the dwarf
- and tries to carry him away) Oof.
- Rillen: (arriving) Let me help you with him. (they manage to
- drag Mongo's body away slowly)
- Belphanior: (looking back at the juggernaut) Shit.
- Juggernaut: (moving toward the party again)
-
- Belphanior: (fires another bolt at the thing) Stop, damn you!
- Juggernaut: <CRACK> (hit, veers a slight bit, but regains its
- control momentarily)
- Ged: (he and Rillen have reached the archway, and pull Mongo in
- after them) Come on, run!
- Belphanior: (high-tailing it into the archway just fifty feet
- ahead of the huge stone juggernaut) Move back! It may try to
- break through the arch!
-
- Sure enough, it did, ramming the arch four times and knocking
- it to bits. The opening was still only ten feet wide, though,
- and the thing finally gave up, and parked itself right outside
- the arch's rubble.
-
- Belphanior: Whew!
- Rillen: (watching the juggernaut) I do not think he is going
- to go away anytime soon.
- Ged: Who cares? We're safe, for now. (examines Mongo)
- Ged: What's back here, in this passage, anyway?
- Belphanior: Looks like some kind of side tunnel. I see an open
- area up ahead.
- Ged: (casts several curative spells on Mongo) I think he'll
- live!
- Rillen: (looks amazed) How?!?
- Ged: Well, that muddy floor just gave way when he got rolled
- over. He sunk right in...he's unconscious, but that ring of
- his kept him alive. And my spells, of course. My priestly
- spells, that is.
- Belphanior: That's good. (they prop the dwarf against one side
- of the passage) Let's check this open area ahead.
-
- The short passage led about thirty feet, winding to the right,
- and ended in a small cavelike room. They quickly relocated to
- this place, and brought Mongo too, in case the juggernaut tried
- to ram through again. One could never be too sure, after all.
- The room contained a chest and a number of items piled loosely
- around it. There was a foot-thick nugget of solid gold, most
- prominent among the chamber's contents. Piles of platinum
- coins surrounded the chest; buried within them were a cloak,
- an old bronze horn, and a folded piece of black cloth. A long
- wooden staff was jutting up from the coins, too. Belphanior
- found two needle traps on the chest, but disarmed both within
- moments. Inside were a few items: a slender adamantine wand,
- a scroll tube, a small diamond cube, a silver helm, and a dull
- grey torus of some strange metal, mithril perhaps. A silken
- sack contained yet more: a pair of fine, but ancient bracers;
- an expensive-looking purse; and a set of two small figurines.
- The party rejoiced with glee at the finding of these great
- treasures. Then they realized that the juggernaut was still
- out there, waiting...
- They decided to rest here, since it seemed safe and peaceful
- as well as the only option at this time. Ged regained his mage
- spells, and Mongo returned to consciousness, though weak from
- his brush with death. Rillen was playing with the folded cloth
- when he found that it was actually the opening to some kind of
- large extradimensional hole. The warrior didn't understand
- what he had found until Belphanior started tossing coins down
- into the hole, where they hit bottom perhaps ten feet below.
- Better yet, the thing could be folded up and then carried away
- to another location, to then be unfolded and opened again, if
- desired. A portable hole! Quickly, all items were stashed
- inside the hole, and Mongo folded it up and put it in his
- pouch for safekeeping.
- After re-memorizing their spells, Ged and Belphanior spent
- many hours formulating plans to beat the juggernaut and/or
- escape. None seemed feasible, until Ged pointed out that
- he could use his Dig spell to bore a tunnel up through the
- treasure room's roof and into the forest above. With the
- help of several ropes, Rillen's steel-hard quarterstaff, and
- Ged's light shield (to keep dirt out of his face), the party
- managed to drill and excavate a vertical shaft leading out
- of the room they were trapped in. Some distance up, they
- broke through into the main dungeon, and Ged quickly secured
- the ropes for the others to use. The huge golden nugget was
- no problem, thanks to the portable hole. The group searched
- the complex another time for secret doors or unfound exits,
- but every viable exit seemed to have collapsed long ago.
-
- Belphanior: Let's leave. We need to get to civilized lands
- and have this loot appraised.
- Ged: Perhaps. Or perhaps I could appraise it myself, if we
- weren't in the middle of the wilderness. Remember, that
- "Identify" spell drains all my strength away.
- Mongo: Let's just get the hell out of here. I'll come back
- some other time and beat that thing. Sometime when I'm
- feeling better, that is.
- Rillen: I agree. Enough dead opponents and stone rollers
- for one place. We should move on.
- Ged: (looking around) Ahh. Someday, I shall return to
- this place, and find its other lost treasures.
- Mongo: I think we got enough stuff from here, as it is.
- (thinking about that big gold nugget) Ahh...
-
- And so, they departed the section of lost Sueloise city,
- for now anyway. Emerging into the Suss Forest, they covered
- the stairway down with some brush and dead tree limbs. Due
- to their time in the buried dungeon, they had forgotten that
- it was winter. The chilling winds and frozen forest quickly
- served to remind them, though, and Rillen had to put on more
- robes to avoid frostbite.
-
-
- ------------------------------------------------------------------
- Date: 1/8/571 C.Y. (Common Year)
- Time: afternoon
- Place: somewhere in the Suss Forest
- ------------------------------------------------------------------
-
-
- The party found that their horses were all gone, much to their
- dismay. Rillen was especially upset at the loss of his magnificent
- black horse. They traveled northward on foot, much too weary for
- this kind of crap. A few encounters happened along the way, the
- most noteworthy being a band of eight ogres, who didn't last long.
- These humanoids had a few finely-crafted weapons, which were taken
- in case of magical properties. Four giant spiders also menaced
- the adventurers before they emerged from the Suss, but these, too,
- were beaten.
- Three days after escaping the lost ruins, they found that the
- forest thinned out. Walking next through plains, they were
- challenged by a band of gnolls, who were driven away after half
- their number were slain. The next day, they entered the city of
- Elredd, and stayed there for a day before moving northward, in
- the direction of Greyhawk. Yet another day later, they were able
- to purchase a large warship, from some merchant and woodsman who
- called himself "Lotus of Fax" and carried a bow that was strung at
- all times, with an arrow always at the ready. Rillen wondered
- aloud about the sanity of this man, but his ship was of stout make,
- so they took it. Since no slaves were available, a crew of twenty
- men was hired to man the oars. The party ventured out into the
- cold waters of the Woolly Bay, and five uneventful days later they
- entered the mouth of the Selintan River, which led eventually to
- their destination.
- To make a long story short, this area of the Selintan was
- populated by numerous traders and river people. Many sought to
- bargain with the adventurers, and the party gained some rare
- foods in return for a small portion of their loot. They ate
- like kings as they sailed northward along the bustling, busy
- river. Seven days later, a huge, sprawling city could be seen
- ahead - the Free City of Greyhawk!
-
- Rillen: (astonished) Wow.
- Belphanior: This is gonna be a _lot_ of fun...
- Mongo: Hey, let's tie the ship up at the docks and get into
- that city! (jumping up and down on deck with his impatience)
- Ged: No, no, no. They have to pull us into dock. This ship is
- too big to maneuver with oars. (orders the men to pull in the
- oars) The tugs will take care of docking us.
- Mongo: Oh. Well, bah.
-
- Soon, the ship was docked, and Ged paid the docking fees to
- keep it tied in one of the many docks. The group made their
- way into the city, registering as visitors at the gate they
- entered by. Greyhawk seemed much more carefully run than the
- other cities they had been to, that was for sure. After a
- few minutes of fruitless wandering, they found a fine-looking
- inn and prepared to settle down for a while. Much to their
- surprise, though, the proprietor refused to take their coins,
- informing them that they had to change them in for official
- city currency at the moneychanger's shop. Irritated, tired,
- and downright grumpy, Mongo dashed away to this place while
- the others waited (it was close to the inn they had chosen).
- Soon, the dwarf returned, and tossed a sizable pouch of gold
- at the innkeeper. The party secured a four-bedroom suite
- on the fourth floor, for a period of two weeks. They went
- to their rooms and retired early, planning to begin item
- division and identification on the morrow, followed by any
- training necessary.
-
-
- ------------------------------------------------------------------
- Date: 1/26/571 C.Y. (Common Year)
- Time: late morning
- Place: the free city of Greyhawk
- ------------------------------------------------------------------
-
-
- They woke up late the next morning, and spread their loot out
- on a table for examination. By far the most valuable of the
- monetary treasures was the huge, foot-thick gold nugget. Mongo
- continually drooled over this prize, but the adventurers decided
- to keep it in the portable hole as a "party treasure" for the
- time being. The coinage and gems were split evenly. The scrolls
- written in ancient Sueloise were kept by Ged for later deciphering
- and perusal. As for the large pile of (possibly) magical items...
- Belphanior cast a Detect Magic spell on the lot, and the following
- things were determined to be magical. Straws decided the choosing
- order, and the items were divided as follows:
-
- (ITEM-CHOOSING ORDER : Mongo, Ged, Rillen, Belphanior; then repeat
- until done...)
-
- small wooden cube - Mongo 3rd
- box of sling stones - Rillen 5th
- iron wand - Ged 3rd
- potion - Mongo 5th
- potion - Belphanior 5th |
- potion - Belphanior 5th |
- 11 crossbow bolts - Mongo 4th
- silver ring from pool - Rillen 1st
- cloak - Rillen 4th
- staff - Belphanior 1st
- portable hole - Mongo 1st
- bronze horn - Rillen 3rd
- adamantite wand - Ged 1st
- mage scroll - Ged 2nd
- diamond cube - Belphanior 2nd
- silver helm - Mongo 2nd
- torus - Ged 5th
- two-handed sword - Belphanior 3rd
- bracers - Rillen 2nd
- purse - Belphanior 4th
- golden lion figurines - Ged 4th
-
-
-
- Ged's identify spell could only help with up to seven of
- the items, and besides it weakened him for a whole day, so
- he decided not to use it. Each of the four adventurers was
- left to identify items and train on his own. Summaries of
- their activities follow:
-
-
-
- BELPHANIOR really cashed in on this adventure, training for
- all three classes. He scoped out the Thieves' Guild while
- exploring the city, but decided not to register himself
- with them, for the time being at least. He paid good money
- (and Greyhawk coinage at that!) to learn that his diamond
- cube could generate various protective fields. The purse
- had a few coins inside, and always seemed to have a few
- more when opened again. His potions were of deadly poison
- and speed, both useful in some way to the elf. Best of all,
- his new staff was every mage's dream - a portable arsenal
- of spells and magical effects! Belphanior strove to learn
- its various powers for future reference.
-
- "A staff of power! Oh boy! Oh boy! Oh boy! People had
- better not fuck with me _now_ !!"
-
-
-
- GED paid the fees to join the Mages' and Priests' Guilds,
- and spent quite a bit of time at each. He also took an
- entire week to read his mystical Book of Exalted Deeds,
- gaining much wisdom and experience in the process. He also
- copied his new scroll's seven spells into his spellbook,
- relishing every moment of the transcription. The temple
- of Boccob told him that his torus was a talisman of great
- power, to be used only in dire straits. Ged also learned
- the use of his figurines, which could summon two huge lions
- to obey simple commands. He quickly became enamored of his
- new pets, finding that he loved cats of all types. Both of
- his wands were powerful, but required further study. The
- runes on the adamantite one seemed to provide a clue to its
- functions.
-
- "Nice kitties..."
-
-
-
- MONGO spent a short time practicing with his hammer, against
- moving stone targets, perhaps for the next juggernaut he
- encountered. The dwarf needed no formal training, though,
- and was able to devote his time to his new magical items.
- His crossbow bolts were simple, magical missiles, and his
- potion was one of resistance to fire. His cube was utterly
- unfathomable (no one had ever seen anything like it), but
- as long as Mongo kept it on his person, he felt good, so
- the cube made its way into a pocket. The portable hole was
- quickly loaded with much treasure and equipment, but was
- still nowhere near full. Certainly it would come in handy
- from now on; Mongo was used to carrying most of the heavy
- loot, and the hole would change everything. His helm was
- a banded, silver-coated thing, with a few strange runes carved
- on it, but it was fairly well-built and sturdy, and he decided
- to wear it for a while and see if anything happened.
-
- "Ah, my days of being the party crap-lugger are OVER!"
-
-
-
- RILLEN had no need to train. He spent a lot of his time in
- the city, looking for fighting contests and tournaments.
- He spoke with a sage about his items, and learned that the
- silver ring could summon a powerful being from another world,
- if rubbed deliberately. His horn had a similar function, for
- it could bring forth several skilled warriors to aid its
- blower. His new bracers were magically enchanted to help
- ward against attacks. His cloak would allow him to climb
- walls like a spider. The four sling stones were said to have
- spell-like effects of great power, if they hit a target.
-
- "Like a spider? I guess this means I should stick around for
- a while."
-
-
-
- The party took their time posting notices for the land-
- based group to find. After all, who knew how long it would
- take those four to arrive in Greyhawk?
-
- ------------------------------------------------------------------
- THE PARTY (temporarily split up; this is the "sea" group):
-
- Belphanior, 7th/7th/8th level high elf fighter/mage/thief (CN)
- Ged, 9th/8th level grey elf priest/mage of Boccob (NG)
- Mongo Thunderhead, 8th level dwarf fighter (CG)
- Rillen, 8th level human fighter (N)
- ------------------------------------------------------------------
- Date: 3/12/571 C.Y. (Common Year)
- Time: mid-afternoon
- Place: the Free City of Greyhawk
- ------------------------------------------------------------------
-
-
-
-
-
-
- next time: The land group begins their odyssey
-
- FTP SITE: tybalt.caltech.edu (in pub/adnd/fluff/adventurers)
- ********************************************************************
- NOTES: The juggernaut was of my own invention, based on something
- I saw in an Expert set module, X2 I think. Basically, mine was
- about ac -5, hd 18, hp 144, thaco 3, dam 10-100, immune to fire,
- cold...one tough customer, any way you look at it. A folly of the
- AD&D system allows a character who just got steamrolled to live,
- if he has the hit points; this was Mongo's case (he went to -7 or
- so but his ring got him back to 0 hp pretty quick, also Ged helped
- his good friend back to health with spells).
- You may be wondering this: why put a juggernaut in place if
- it's so easy to just run by the thing? Well, here's the way I
- see it. First, it was put there when a number of guards and
- such were present, and the juggernaut wasn't by any means the
- first line of defense for the treasure room. Over the millenia,
- only a few things survived - a smattering of undead, the ooze,
- the iron golem, the juggernaut. Everything else had long since
- rotted away, including the numerous city defenders who would have
- backed up the juggernaut in happier times. Second, the thing was
- old and half-broken down, thus it was slower and less maneuverable
- than it was in its prime. Had it been up to its original full
- power, the six side rams would have worked too, and it would have
- caught Belphanior before he reached safety.
-
- About Greyhawk:
-
- I meant to have the specific tavern names in Greyhawk, along
- with all NPCs dealt with. BUT...my Greyhawk City boxed set is
- in that infamous other city, and I don't plan to go back there
- for two weeks. So, in the interest of continuing frequent
- postings, everything has been left generic. For now.
- One final swipe: Yes, the sea group _did_ beat the land-based
- bunch. By 17 days or so, I think. Ged got the last laugh over
- Halbarad.
- ********************************************************************
-